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Score: 9.11

The halls (Room 1)

"Welcome to Professor Adventurer Thomas Grand's mansion. I am very glad you could take some time out of your busy schedule to help me out. My name is James Grand, son of Professor Grand. It's been months since my father has been missing. As you are probably well aware, my father has explored the most exotic and distant lands on our planet. He has always shared his extensive plans for the expeditions with the family. This time he has disappeared without saying a word! Is he dead? Was he murdered? We have no clue where he went, but we hope you can help us, detectives. Please enter the mansion's horseless carriages and allow me to show you around."

The workshop (Room 2)

"Please excuse me for the mess and please do not touch anything. Not even I am permitted to touch these items in his workshop, and he will find out if you did. Here is where he was often working on his plans. The place is full of the treasures he brought back from his adventures. The gong of the Ming Queen, or the treasure of the Seven Khans... and that's only the ones I remember by name! Oh how many tales he has told me when I grew up. Some where quite crazy! Sometimes he was sailing with the pirates, on other adventures he'd hunt down a samurai or ride a dinosaur. I would have not believed any of it, if it was not for the treasures he brought back. Wait! Stand back! Do not come close to that contraption!" he said, as it started to spark and light up. A thunder bolt shoots from the machine and hits the wall. A portal opens and sucks the carriages in.

The old world (Room 3)

The carriages shoot through the portal in the wall as we leave James behind. Loud roars echo in the world on the other side while the carriages roll into it, barely avoiding the trees and rocks on their path. It is then that the brake gets hit and a fall into the deep canyon is close, but avoided. There is no time for rest, as new bolts of lightning slam into the cliffs behind the carriages and pull them back in.

The mystic land (Room 4)

It is quiet, almost too quiet. The sound of gongs can be heard, but no men can be seen around the instruments. Yet there is a surreal feeling that we are watched. A door is quickly closed as we ride past, but we do not see the force that could have moved it. Fortunately we do not meet a foe, as new portals strike the building across the square and pull us in.

The discovery (Room 5)

Winds gush through the wheels of the carriages. Large hums are heard in the distance. The thunder bolts of the portal explode one by one, until the last one burst into a bright flash silencing all other sounds in the tunnel. "Hey, you!" echoes promptly as we roll into a lush valley. "Art thou friend or foe?" shouts a man atop the scaffolding. "Who dares to sneak up on Professor and Adventurer Thomas Grand?" he shouts firmly. It is him, still alive and breathing! And it is the machine, a what seems to be a time travel machine in its truest form! It would seem the tales of his adventures were true. All of them, every single word of each.

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