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Score: 8.57
Very excited to finally have Arrow make the RCC rotation! I've been eager to make an Arrow for a while now because of their unforgettable dated profile, and the personal history they represent for me. My first roller coaster was an Arrow Corkscrew model at my home park, Canobie Lake. Due to that, I decided to attempt a quasi-recreation of the Canobie Lake area surrounding the Corkscrew. I had to make a few modifications to the layout in order to make it legal for the looper criteria, but other than a few creative liberties and a consolation loop, it is near exactly identical to an Arrow Corkscrew. Please enjoy CANOBIE CORKSCREW, my first "real" shoestring coaster (!!) that requires true circuit-matching. The layout has a diagonal station, lift hill, and sloped brake run all wrapped up in 100% custom supports. The sloped brakes aren't realistic Arrow-spec but I just couldn't help it. I also didn't have the real-estate for a transfer track - it feels so wrong but probably not highly missed given the particular layout and 1-train operations.
I have also included an Arrow car ride, an SDC pirate ship, and the water park immediately adjacent to the Corkscrew. These rides are "vicinity-accurate," not "map-accurate" so think of it like a collage instead of an outright recreation. Canobie has a genuine nature-oriented aesthetic with lots of grass lawn and trees to balance out all the man-made mayhem - I tried to capture that as well as possible, but I'm not really good at the scrubby woodsy stuff! It was a lot of fun though!
I am including an album of reference photos for those interested. https://imgur.com/a/BrdUHcB
I don't have the energy to write a news bit so here's a list of tiny details I'm bursting at the seams to tell someone about:
- The interior and exterior Corkscrew supports are separately shaded so the interior beams don't have a brighter highlight - this seems insignificant but makes a HUGE difference visually
- The corkscrews run the opposite direction of the real model
- instead of hiding trackitecture names under a "zz_" prefix, every piece of trackitecture associated with a ride share its proper name. That way you should be able to mouse-over most anything and get the relevant ride name, manufacturer, and date.
- There's a handyman perpetually watering the cherry blossom
- The antique cars make a subtle 3-point turn in a service area, and there's one sports car from Canobie 500 chillin' with the vintage cars
- There's a frozen guest interacting with some mascots; the apparatus kills 4 guests in order to freeze one, so thanks for the solid, guys. You will not be remembered, I mean forgotten, I mean-
- decorating the map exterior and bringing transparent water to the very edge is still laborious but I have become exceedingly... efficient... at it.
- Every ride has at least one operator!
- Obligatory perspective nonsense everywhere; what's even real anymore?
- I felt bad stealing Lurker's lighthouse for the 30 seconds until I finished it - its form is an essence, casting vanquishing light upon the sinful. Or something.
That's what I got! Thanks for looking!