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Deur Klink

Custom Palette Colour Reference

Difficulty level: Medium




Hey everyone! This tutorial assumes you have already read the post that describes how to make a palette.


If you want to create your own custom palette, you may be wondering what every colour in the palette represents, and what kind of things will be recoloured if you modify one. This guide, which was written several years ago by Shen Kitchen describes the above! It was written before the choice of colours in the game was expanded, so keep that in mind! The palette still looks the same as it did, though; The colours you can pick in the game are still chosen from the same palette.


The following image was made by Andae23 and shows an overview of what colours are used for which things:


The following images and texts were provided by Shen Kitchen.


Dark Water / Light Water

This palette will change the water color, must change the entire section below as well to affect both ripples and the water rides as well.


Light Blue / Dark Blue / Icy Blue

This palette will change Icy terrain surface and walls. Icy scenery will also be affected.


Salmon Pink

This palette will change the peep color face, but recommended to be kept close to a red/pink color to avoid messy walls and buildings.


Moss Green

This palette will affect some trees, grass terrain, and hedges.


Olive Green

This palette will affect some trees and weeds on grass.


Dark Green

This palette will affect some trees, small weeds on grass, and conifer hedges. Some in game windows will also take this color.


Dark-Olive Green

This palette will affect few trees. Small and large scenery that use this palette for shadows will be affected.


Saturated Green / Bright Green

This palette won’t affect scenery too much, can be used to create a light and dark tone color.


Dark Brown

This palette will affect dirt terrain, brown paths, with many textured walls and scenery. Some in-game GUI color will change.


Bordeux Red / Pink

This palette will change red colored path, many roof tiles, will also offer for a dark and light tone color. Recommended to keep close to a red color.


Light Brown / Saturated Brown

This palette will affect the dirt path, wooden supports, and many of the textures used for walls, roofs, and scenery. Recommended to keep close to a brown color.


Dark Yellow / Yellow / Bright Yellow

This palette will affect few scenery objects with yellow, and some in-game GUI color. Some shop yellows will not be affected.


Bright Purple

This palette will affect flower colors and the neon purple floor tile. You can also make entire palette ‘background-black-color’ and use it for ‘blacktiling’ your park. Use Freely. (Note: OpenRCT2 currently allows usage of a void colour through cheats, so doing this through palettes is no longer necessary and not recommended)


Dark Purple / Light Purple

This palette will affect flower colors, and some objects that use purple for shadows. GUI colors also changed. Use freely.


Dark Orange / Light Orange

This palette will affect few objects. Use freely.


Dark Pink / Bright Pink

This palette will affect very few objects. Use freely.


Saturated Red / Bright Red

This palette will change a few pieces that already use the bordeaux red color but won’t affect them too much. Other scenery that include bright red will change entirely. Few icons in the GUI will also change.


Black / Gray / White

This palette will change a majority of the shades used in game, including the background used in parks. Recommended to only change shades to a lighter or darker tone.


Grayscale for each colour


These are the gradual changes in shade for each color.


Shen Kitchen's recommendations:

Edit Orange hue for colors desired in lighter tones

Edit Bright Green for a more balanced light/dark tones

Edit Olive Green for colors desired in darker tones



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